✅ The website and software are under active development
Changelog
✏️ Staging Unreleased
📦 v0.9.0 June 2, 2025
- Convert the project into snake case, still have my differences
- Overhauled the Readme and the WebUI layout and content
- Improvements to perceptual quality of the animation presets
- Add Upscayl as an upscaler option
- Add a command line interface for all upscalers and depth estimators
- Fixed drag and drop of files due new lazy loading logic
- Add stretch detection math on the shader for potential fill-in with gen ai
- Add colors filters (sepia, grayscale, saturation, contrast, brightness)
- Add transverse lens distortion filter (intensity, decay options)
- Overhaul animation system to be more flexible and reliable
- Reorganize website examples section into their own pages
- Cached depthmaps are now handled by
diskcache
for safer cross-process - Refactor the shader for future include system external usage
- Simplify how the ray intersections are computed with ray marching
- Fix how projection rays are calculated, as
steady
, focus
were slightly wrong - Fix base scene duration is now 5 seconds
📦 v0.8.0 October 27, 2024
- Implement batch export logic within the main command line
- PyTorch is now managed in a top-level CLI entry point
- Many improvements to the website documentation: Quickstart, examples, and more
- Added Apple's DepthPro as an Depth Estimator option
- The exported video now properly follows the input image's resolution
- Loading inputs is now lazy, and only happens at module setup before rendering
- Improved the Readme with community work, quick links, showcase